Fortune Heroes
  • Fortune Heroes
  • Game Design
    • Gameplay Design
    • Character Growth Design
    • Game Modes
    • Speacial Features
  • Unified Characters, Props And Lands
    • Heroes
      • Character Setting
      • Heroes Growth Design
    • Dice
    • Land
  • Fortune Heroes: Monopoly
    • Gameplay
    • Game Rules
    • Arena Scenario Map
    • Page 2
  • Game Economic Model
    • Background
    • Tokenomics
  • Play And Earn
    • FreeToPlay
    • Players Reward
    • Prize Pools
  • Meta Heroes NFT Distribution
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  1. Game Design

Character Growth Design

The core of Phase 1's Growth Structure is designed around the development and advancement of heroes, in addition to the growth and upgrading of the key props, e.g. the key prop in Fortune Heroes: Monopoly is the dice. There are two main types of hero growth: upgrades (hero level-up and skill-up) and breakthroughs. Each hero upgrade requires a certain amount of experience and in-game currency or crypto tokens (depending on the type of hero, which will be described in a subsequent article). Props also have skills and upgrades, and a hero may need specific props to speed up the release of his active skills and increase his side's winning rate.

The core growth structure of the game's second phase will revolve around the land, which will be developed and upgraded by the players. Upgrading the land will require hiring construction workers and purchasing building materials, costing $FHC tokens and popularity values.

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Last updated 2 years ago