Background

When we analyse traditional game users, we find that they have several common needs.

  1. an emotional investment to gain a sense of achievement, recognition, and attention

  2. To gain impact and appeal in the virtual gaming world

  3. To kill time

  4. To fulfill social needs, to make friends in the game world 5、Playing games to make money, such as participating in competitive tournaments, playing as a booster or paid companion, collecting equipment for sale, etc.

Most of these traditional players have the following characteristics:

· Willing to pay for better game experiences. (Faster stage clearing, better avatar outlook, showing off etc.) Don't see games as investment tools. · Don't expect returns. · Don't care if game assets have real-life value. Don't accept inflation or deflation for in-game currency. · Don't want to pay or play if in-game currency fluctuates. · Don't know much about cryptos and don’t care anyway.

Therefore, the overall design of the game (not just the economic model design) should be based on the needs of different users. To meet the needs of both traditional players and P2E players, we need to consider in-game currency design, character growth systems, and gameplay mechanisms.

The Fortune Heroes game series has well adopted an innovative and integrated game model, so that traditional gamers only need to focus on the playability of the game itself, they use the stable currency to pay for the growth of game characters and playable games, and don't care about the area at all Blockchain, digital currency, NFT, Gamefi and other factors. P2E players use a completely different set of currency and character upgrade & growth systems. This currency is based on the blockchain, can be circulated, and the price will fluctuate.

However, a good design will make these two types of game users integrated, that is, they can interact with each other in terms of gameplay (such as competitive games, battles, etc.). That is, the currency system and character growth system of the two games will be slightly different, but the capabilities of characters of the same level are the same.

Another advantage of this design is that traditional game users contribute to the game's revenue, and these revenues will be returned to P2E players so that the game economy can circulate in a positive direction to achieve a balance;

To make a product that can integrate both traditional game players and P2E players, there are two most important parts in the design: the design of the currency structure and the design of the character growth numerical model.

This chapter gives an introduction on the game's multi-currency model, which is designed to meet different user needs.

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